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diposkan pada : 20-07-2025 15:08:58

The Nintendo FDS is an older cartridge format used by the Japanese version of Super Mario Bros. 2. This game was initially released for the Family Computer System (Famicom) in Japan and later ported to other platforms including the Game Boy. The release of this game marked a significant milestone in the history of the Super Mario series, showcasing Nintendo's dedication to innovation and quality.


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In 1988, the Super Mario Bros. series gained worldwide popularity after the release of Super Mario Bros. for the NES. This game became an iconic title that catapulted Nintendo into the gaming industry spotlight. The success of this game led to a renewed interest in other titles within the series. One such release was Super Mario Bros. 2, which initially debuted on the Famicom Disk System (FDS) in Japan.

Release and Development

Released in 1987 for the Famicom Disk System, Super Mario Bros. 2 (Japan) featured a unique approach to gameplay. Unlike its predecessors, it did not feature any power-ups like mushrooms or fire flowers, instead focusing on collecting coins and other items while avoiding enemies. This strategy allowed players to develop new skills and strategies.

The game's developer was Gunpei Yokoi, who is known for his innovative ideas in the gaming industry. Under his direction, Super Mario Bros. 2 (Japan) became a groundbreaking title that offered players more freedom and depth compared to its predecessors.

Gameplay Mechanics

Super Mario Bros. 2 introduced a new gameplay mechanic where players had to use different characters with unique abilities. This was a departure from the traditional single-player experience seen in previous Super Mario games, offering an enhanced multiplayer aspect for two players controlling Mario and Luigi simultaneously.

Players could switch between these two characters at will using a special item called the "item block." This innovation allowed for more strategic gameplay options and greater challenges, as each character had different strengths and weaknesses. For example, Luigi was quicker but less strong compared to Mario, while Wario had increased strength but decreased speed.

Another notable aspect of Super Mario Bros. 2 (Japan) is its unique items that players could collect throughout the levels. These included bombs, which allowed for explosive platforming sequences; mushrooms, which gave a temporary shield effect; and stars, which granted extra lives when collected.

Graphics and Soundtrack

The graphics in Super Mario Bros. 2 were a significant improvement over earlier titles in the series. The game featured bright, vibrant colors and detailed backgrounds that added to its charming atmosphere. Characters also looked more rounded and endearing compared to their predecessors.

As for the soundtrack, it is one of the most memorable aspects of this title. The original Japanese version features catchy and upbeat music that captures the lighthearted spirit of the game. From the main theme song to the background music in levels like "Bowser's Castle," each tune perfectly complements the gameplay.

International Release

Super Mario Bros. 2 was initially released only in Japan for the Famicom Disk System, but it was later ported to other platforms around the world. The first release outside of Japan was Super Mario Bros.: The Lost Levels in North America and Europe. It was released on the NES as part of the "Sequel Set" package, which included Super Mario Bros.

However, due to the game's unique design and limited gameplay compared to its predecessors, it did not gain widespread popularity among Western players. As a result, Super Mario Bros. 2 (Japan) received mixed reviews in international releases. Despite this, it remains an important title within the series for fans of platformers and Nintendo.

Age Rating Availability

The age rating availability for Super Mario Bros. 2 can be found on various platforms worldwide:

  • ESRB: Teen
  • PEGI: 7+
  • USK: 6+
  • OFLCA: G