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diposkan pada : 24-07-2025 10:22:09

Wizardry VI: Kindan no Mafude, released as Wizardry - Bane of the Cosmic Forge outside of Japan, is an action role-playing game developed by Asmik Ace Entertainment and published by Japanese video game developer Asmik. It was initially designed to be part of the Wizardry series but due to a licensing dispute with SSI (Sierra On-Line) in the United States and Europe, it was later adapted for other regions.


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Release History

Wizardry VI: Kindan no Mafude was released in Japan for the Super Famicom on November 27, 1992. It is notable because of its release during a time when video game licenses were becoming increasingly complex due to changing market conditions and legal disputes over intellectual property rights. The lack of a U.S. or European release led to significant confusion about what exactly the game was, leading some to speculate that it was an entirely different title.

Gameplay

In Wizardry VI: Kindan no Mafude, players take on the role of one of five pre-defined characters as they embark on a quest to save the world from destruction. The gameplay mechanics are similar to those found in previous Wizardry titles, with a focus on exploration, puzzle-solving, and character development.

One unique aspect of this game is its storyline, which introduces elements not seen in earlier installments of the series. The game features an open-world design where players can explore various locations, including cities, dungeons, and other environments. Each location contains puzzles, enemies to fight, and valuable items or knowledge that aid the player.

Another key feature of Wizardry VI: Kindan no Mafude is its difficulty level. Unlike many games in the series, which were known for their high level of challenge, this version features a slightly lower level of difficulty, making it more accessible to players who are new to the series or looking for a more casual experience.

Graphics and Sound

At the time of its release, Wizardry VI: Kindan no Mafude featured standard Super Famicom graphics, which were characteristic of many Japanese RPGs in the early 1990s. The game's pre-rendered backgrounds were typical of the era's visual style, with a focus on detailed scenery and environments. However, due to hardware limitations, character sprites were somewhat limited in detail.

The game's sound effects and music were also well-received at the time. The soundtrack was composed by Koichi Sugiyama, who had previously worked on several notable RPGs including the Dragon Quest series. His composition added depth and emotion to the game, complementing the engaging storyline.

Availability

Due to licensing issues related to the original Wizardry license, Wizardry VI: Kindan no Mafude was not officially released in North America or Europe until much later. However, fans of the series were able to play the game through fan translations and emulations.

One notable version is an English translation of the Japanese release by TiCo v0.30b (also known as Wizardry - Bane of the Cosmic Forge). This English patch was created by enthusiasts using various fan-made tools and resources. While not officially sanctioned, it provided a way for Western gamers to play the game.

Legacy

Wizardry VI: Kindan no Mafude has become somewhat of a cult classic among fans of action RPGs and the Wizardry series. Despite its lack of an official release in many parts of the world due to licensing issues, it remains a beloved title within Japan and other countries with limited access to Western gaming markets.

In terms of influence on later games, Wizardry VI: Kindan no Mafude's gameplay mechanics and storyline have been cited as inspirations by various developers. Its approach to open-world exploration and puzzle-solving has influenced several subsequent RPGs.

Age Rating Availability

As a game that was initially intended for older audiences but received modifications in its Western version, Wizardry VI: Kindan no Mafude carries an age rating suitable for children aged 10 and above. The ESRB (Entertainment Software Rating Board) in the United States would have rated it as "M" for Mature due to its complex themes and occasional violence.

However, fans who are interested in exploring this game, particularly those outside of Japan, face challenges related to accessing official versions or English translations due to licensing issues. Despite these difficulties, Wizardry VI: Kindan no Mafude remains a significant part of gaming history, offering insights into the evolution of RPGs and their global appeal.

Conclusion

Wizardry VI: Kindan no Mafude, also known as Wizardry - Bane of the Cosmic Forge in non-Japanese territories, is an action RPG with elements from the larger Wizardry series. Despite its initial lack of release in North America or Europe due to licensing disputes, it has maintained a loyal following among fans and influences within the gaming industry.

For those interested in exploring this classic game, particularly English-speaking gamers, accessing official releases can be challenging. However, through fan translations and adaptations like TiCo v0.30b, enthusiasts have created alternatives that allow for a Western version of this unique title to be experienced.

In conclusion, Wizardry VI: Kindan no Mafude represents an interesting chapter in the evolution of action RPGs, showcasing Japan's contribution to the genre during the early 1990s. Its legacy serves as a testament to the enduring appeal of games that challenge players and inspire new generations of developers.